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 Minecraft Mod Suggestions Thread

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Irishkaiser
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PostSubject: Minecraft Mod Suggestions Thread   Mon Jun 04, 2012 12:46 pm


"Greetings, earth reader. In lieu of recent events I have created the X-2576 Mod Compilation Suggestions Thread Cyber Modulator! This makes me VERY, VERY HAPPY... Indeed. Oooooh yes. Come here for anytime you need bureaucratic processing, mhmm? Splendid."



~<3

If you have any mod suggestions to the server please do suggest them over here so I can keep track of ALL OF THEM. Note - plugins also count. There are rules, however to the mods you might suggest.

1) Generation of new natural blocks and ores are highly discouraged.

2) Mod must not be pointless in nature they must have repeated use.

3) Theme must be properly consistent and non-contradicting.


CONFIRMED
Balkon's Weapon Mod(Ivyn custom)
Dr.Zhark's Mo Creatures
More Pistons.
Redstone Wifi
iConomy
ChestRestock
Chat_Proper

PENDING APPROVAL
Ugocraft
AntiCheat


REJECTED


Please provide a format of the mod you'd like to suggest and let's discuss it here.
Quote :

COMPLETE NAME: *
URL: *
TYPE: PLUGIN/MOD
DESCRIPTION: *
WHY: *
COMPATIBILITY ISSUES: *

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PostSubject: Re: Minecraft Mod Suggestions Thread   Tue Jun 05, 2012 11:42 am

Found a plugin that could be very useful for a variety of instances in the server, mostly for dungeons though.

Name: ChestRestock
Url: Here
Description: I'll just quote the main explanation: This plugin allows admin to set up chests that automatically restock based on configurable parameters. This will allow you to create special chests for a variety of situations. You could create a chest for people new to your server containing a set of starter gear that they can only loot once. Or make reward chests in dungeons where you don't have to worry about them being empty. All kinds of things are possible!

This mod could be used in dungeons where people can loot the chests they find, and the items within the chests never run out. Plus the there is a limit to the number of times a person can loot the chest. This would be 1 time max on the server's dungeons.

Why: Well I sort of explained it already, if it helps xUnregisteredx has been asking for a plugin like this. So I decided to go looking into bukkit and found something useful. Smile If you can find something better than this plugin that would be great Spy, but either way the server needs a plugin like this.

Compatibility Issues: Not sure if plugins have compatibility issues. :S Might as well test and see amiright?


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PostSubject: Re: Minecraft Mod Suggestions Thread   Tue Jun 05, 2012 7:37 pm

Avver wrote:
Name: ChestRestock
Url: Here
Description: I'll just quote the main explanation: This plugin allows admin to set up chests that automatically restock based on configurable parameters. This will allow you to create special chests for a variety of situations. You could create a chest for people new to your server containing a set of starter gear that they can only loot once. Or make reward chests in dungeons where you don't have to worry about them being empty. All kinds of things are possible!
This is what we were exactly looking for.

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PostSubject: Re: Minecraft Mod Suggestions Thread   Tue Jun 05, 2012 10:53 pm

COMPLETE NAME: Chat_Proper
URL: Click this
TYPE: PLUGIN/MOD: Plugin
DESCRIPTION:
Quote :
To create a channel system that does not segregate the community. Named channel systems and private channel systems tend to break up the community into small groups and harm gameplay. I also wanted to allow players to read and participate in the main chat channel (channel 1) while having an easy way to chat with one or more other players in a different channel (2-19). And finally, players who do not want to be bothered by the main chat channel can join a channel (20-50) and be alone to chat with their friends.
WHY: A simple way to empty out the clutter that might ruin local rping as the game really starts yet allows global conversation without any extra programming. Simply put up a sign near entrances to different towns labeling the local channel number. With channel 1 being for global conversation.
COMPATIBILITY ISSUES: None that I am aware of, as it says it works with other chat systems.

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PostSubject: Re: Minecraft Mod Suggestions Thread   Tue Jun 05, 2012 11:50 pm


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PostSubject: Re: Minecraft Mod Suggestions Thread   Wed Jun 06, 2012 11:48 pm

Implemented the following plugins:

-ChestRestock (Admin and Admin-inherit groups only) *REMOVED - FUNCTIONALITY ERRORS*
-iConomy (All; payment and balance commands, Admin; create, delete, purge and clear commands)
-WirelessRedstone (All; create signs and channels, delete channels, use)
-iConomyChestShop (All; create, use, buy and sell, Admin; create other, destroy other, admin, mod)

Waiting on Irish's approval to install the following:
-Proper_chat (Server-wide implementation)

As for mods, I don't think I have the necessary access levels to mod the craftbukkit.jar and make them work. We'd have to contact Servercraft to make those work.

~Zosh

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PostSubject: Re: Minecraft Mod Suggestions Thread   Thu Jun 07, 2012 8:54 pm

COMPLETE NAME: Anticheat
URL: Here it is
TYPE: PLUGIN/MOD: Plugin
DESCRIPTION:
Quote :
AntiCheat is a plugin similar to but not a continuation of NoCheat. It is designed to watch your server's players for abnormal behavior that is linked to hacked clients and enforce limits that should be in Minecraft, thus preventing cheaters from abusing and exploiting the game on your server. New features and bugfixes are added daily.
WHY: As NoCheat has been abandoned and NoCheat+ seems less flexible on request to the author, this may be very useful in terms of protection that may be needed as numbers grow and we start the server proper, like my suggestion for chat_proper, this is more a prepare in advance plugin then anything else.


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PostSubject: Re: Minecraft Mod Suggestions Thread   Fri Jun 08, 2012 8:37 am

I'm think this plugin would be a good addition, not for now but when the server picks up.

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PostSubject: Re: Minecraft Mod Suggestions Thread   Sun Jun 10, 2012 10:17 am

Exactly both those plugins I suggested are suggested for more then the server starts, Proper chat we might want to plan first but the other one is more for as we start to care more when someone gained a block of tnt or 64 gold.

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PostSubject: Re: Minecraft Mod Suggestions Thread   Sun Jun 10, 2012 11:58 am

AntiCheat pending. Chat_Proper approved for trial.

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PostSubject: Re: Minecraft Mod Suggestions Thread   Sun Jun 10, 2012 9:12 pm

Right, I'll install that in about an hour.

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PostSubject: Re: Minecraft Mod Suggestions Thread   Mon Jun 11, 2012 8:35 am

Uh, can any of you show me how this new-fangled thingy-majiggy works? rabbit

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PostSubject: Re: Minecraft Mod Suggestions Thread   Mon Jun 11, 2012 10:33 pm

If you're looking at a chat plugin that means you can have area only talk, why not just use EssentialsChat with a chat radius of a certain number of blocks.

Anyone outside that radius doesn't receive the message, but players can talk globally by putting a ! at the start of a message.

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PostSubject: Re: Minecraft Mod Suggestions Thread   Thu Jun 14, 2012 6:58 pm

COMPLETE NAME: BiomeEdit
URL: http://dev.bukkit.org/server-mods/biomeedit/
TYPE: PLUGIN/MOD
DESCRIPTION: Using BiomeEdit you can easily manage the biomes of your map.
WHY: An addition to the WorldEdit and Voxel powers
COMPATIBILITY ISSUES: -

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PostSubject: Re: Minecraft Mod Suggestions Thread   Fri Jun 15, 2012 1:47 pm

Adware wrote:
COMPLETE NAME: BiomeEdit
URL: http://dev.bukkit.org/server-mods/biomeedit/
TYPE: PLUGIN/MOD
DESCRIPTION: Using BiomeEdit you can easily manage the biomes of your map.
WHY: An addition to the WorldEdit and Voxel powers
COMPATIBILITY ISSUES: -

....Spyware...guess what I e-mailed to you to use but you denied when I was complaining about the biome shift....

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PostSubject: Re: Minecraft Mod Suggestions Thread   Fri Jun 15, 2012 1:59 pm

Zolen wrote:

....Spyware...guess what I e-mailed to you to use but you denied when I was complaining about the biome shift....


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PostSubject: Re: Minecraft Mod Suggestions Thread   Fri Jun 15, 2012 3:33 pm

COMPLETE NAME: mcMMO
URL: http://dev.bukkit.org/server-mods/mcmmo/ (wikia link: http://mcmmo.wikia.com/wiki/McMMO_Wiki)
TYPE: PLUGIN
DESCRIPTION:i'll just post 2 descriptions 1 from the wikia
Quote :
McMMO's main function is to incorporate an RPG-like skill system that players will have access to right from the beginning. Depending on how much a certain tool is used or a certain action is performed, players will gain experience that will eventually add bonuses such as double drops, rare drops, or ability enhancement.
and one from the bukkit website
Quote :
mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.

If you want an original RPG experience like no other mod out there, mcMMO is for you.
WHY: Its a really fun plugin, a couple of the servers i have been on have used it and i love it (and honestly if your a dwarf you will love the blast mining skill (passive located in the mining tree)) and the skills are pretty awsome like acrobatics makes it so that you have a chance to eliminate or reduce all fall damage, etc.
COMPATIBILITY ISSUES: none that i know of
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PostSubject: Re: Minecraft Mod Suggestions Thread   Fri Jun 15, 2012 11:03 pm

Spyware, when that's stamped down it'd stamp "ON". mcMMO is a good plugin most of the time, I don't mind installing it.

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PostSubject: Re: Minecraft Mod Suggestions Thread   Fri Jun 15, 2012 11:11 pm

Zoshua wrote:
Spyware, when that's stamped down it'd stamp "ON". mcMMO is a good plugin most of the time, I don't mind installing it.
Oh no, that was for Zolen lol.

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PostSubject: Re: Minecraft Mod Suggestions Thread   Thu Jul 26, 2012 1:41 pm

More Pistons recently installed, guys. Enjoy.

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PostSubject: Re: Minecraft Mod Suggestions Thread   Thu Jul 26, 2012 1:54 pm

Spyware wrote:
Zoshua wrote:
Spyware, when that's stamped down it'd stamp "ON". mcMMO is a good plugin most of the time, I don't mind installing it.
Oh no, that was for Zolen lol.

What about me?

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PostSubject: Re: Minecraft Mod Suggestions Thread   Thu Jul 26, 2012 6:00 pm

Zolen wrote:
Spyware wrote:
Zoshua wrote:
Spyware, when that's stamped down it'd stamp "ON". mcMMO is a good plugin most of the time, I don't mind installing it.
Oh no, that was for Zolen lol.

What about me?
Goddamnit, there you go again. I don't know how you do it, but Y U SO OFFENSIVE. thanks

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PostSubject: Re: Minecraft Mod Suggestions Thread   Sun Jul 29, 2012 11:04 am

COMPLETE NAME: Ships & Boats
URL: http://www.modsforminecraft.com/mod-add-ships-boats-to-the-game-with-this-mod-1-2-5/
TYPE: MOD
DESCRIPTION:
Quote :
The Ships and Boats Mod enable the player to create custom ships and boats. These ships can be controlled similar to the existing boats in Minecraft. Cannons can be added to the boats to make war ships.
WHY: So we can have legit sea and river travel instead of those tiny slow to react boats.
COMPATIBILITY ISSUES: Unknown

https://www.youtube.com/watch?feature=player_embedded&v=6_Tg47z2gOI

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PostSubject: Re: Minecraft Mod Suggestions Thread   Sun Jul 29, 2012 12:58 pm

Looks fun, but the cannons seem kind of overpowered. Needs further discussion since I also noticed that it just works with surface blocks. Some parts of our ships are submerged, you know. Suspect

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PostSubject: Re: Minecraft Mod Suggestions Thread   Sun Jul 29, 2012 2:03 pm

We might be able to remove them, it is a mod and that's just one part of it. We could use the balkin ones to replace it. The cannons are not what I care about anyway, its the awesome new boat options. It's true that some parts are but from what I see of most of them, its mostly just for show more then usage, having less bellow is hardly worth thought in comparison between having showy boats that never move or flat bottom boats that can actually be used.

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