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 Guide to Rise Building

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PostSubject: Guide to Rise Building   Thu Aug 16, 2012 4:40 pm

~*~*~*~*~*~

Guide to Rise Building Style

~*~*~*~*~*~

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PostSubject: Re: Guide to Rise Building   Thu Aug 16, 2012 4:41 pm

Table of Contents


1. Building Supplies
2. How to Build Dynamically
3. Lower Class Houses
4. Middle Class Houses
5. Mansions and Upper Class
6. Layout of Rise
7. Interiors
8. *Reserved

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Last edited by Avver on Thu Aug 16, 2012 5:00 pm; edited 1 time in total
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PostSubject: Re: Guide to Rise Building   Thu Aug 16, 2012 4:41 pm

Building Supplies


The Rise has a distinct look and palet that distinguishes it from the other factions in the world. Most buildings are made largely out of wood and cobble, with some of the shops and upper class houses also using wool and brick. Rise building supplies somewhat resemble the houses of old civilization when it was at its peak of existance, however there is more wood incorporated.

Also you should look up the city of Kargeth and Medieval City Rowan in Minecraft for inspiration! They greatly resemble the building style and building supplies that the Rise uses.

Supplies found among Rise buildings.

-Any type of wood or wooden items. (Excluding jungle wood, a material that is extremely rare and exotic to the citizens of the Rise. It is not farmed in great amounts or at all during the year. Jungle wood is a luxury for even the richest of the Rise's citizens. Pine wood can be used when building, however it must not be overused. The most common and used wood is regular forest wood.)

-Cobble and other stone products. (These include cobblestone, regular stone, and moss-stone, as well as slabs and steps. These supplies are more commonly used for interiors, but cobblestone bases of exteriors are no uncommon.)

-Wool (Wool as an exterior building supply is a luxury. It is not found in lower class houses, and even some middle class houses. There are instances where even upper class houses don't have wool.) (I will edit the farm houses.)

-Thatch (Will be primarly used in lower class houses, once Spyware turns sponge to thatch in the Kaisercraft texture pack. It can be used as roof, or sometimes as walls.)

-Brick (Often used to patch up holes in walls and other repairs.)

-Iron blocks (An luxury found in only some upper class houses, in most cases or not it is used to show off wealth.)

-Gravel (Mostly used for pathways)

Interior Supplies

-Any of the exterior supplies can be used to furnish the inside of a home, however I will touch on some specifics.

-Paintings (Paintings are expensive! More often than not a lower class house will only have one painting or none at all. Middle class and upper class houses also won't have many of these. They should be used sparingly.

-Bookcases (Usually found in middle and upper class houses, and very rarely in lower class houses. Many lower class citizens and even some middle class citizens won't be literate, so how does it make sense to fill their houses with books they can't use?)

-Wool (Colored wool is a sign of wealth, most lower class houses might only have white or light blue rugs or furnishings.)

Forbidden Supplies

-Stone Bricks and other "Stronghold" supplies. (The reason for this is because stone brick clashes horribly with wood and the style that the Rise has.)

-Jungle wood (As an exterior supply this is forbidden, it looks out of place. However in upper class houses jungle wood planks can be incorporated in interiors.)


How to Build Dynamically


In minecraft, building dynamically isn't always easy. But when done well it really pays off.

Common Mistakes

1) Cage and fill in houses. You know what I mean. Where you make a rectangular cage and then fill it in with a certain material such as wool or cobblestone. Not only does this make the building look unrealistic, but it looks blocky, rectangular and unappealing. (The old rise is a good example of this. Never again.)

2) At first symmetry might sound like a swell idea, but does it look good? Usually not. Look at the house you live in, is it perfectly symmetrical...probably not, nor would a medieval time based village hut.

3) Doing what you know best. And by this I mean creating buildings using the same old process you always use, it makes everything look similar and monotonous. Try to build differently sometimes, live a little! Sometimes even I find myself creating houses based off a simple design I always use. Just let your creativity flow.

Tips

1) A good idea is to use a reference or make a sketch before you build. I almost always find either a reference or make a sketch before building because it allows for me to know what I am doing, and knowingly make edits to the creation during construction. You can even go as far as research the time period in which the buildings would be found, the Rise is largely related to medieval/tudor/gothic architecture.

2) I know I said this in the common mistakes category, but I'm going to state this again. Don't make cage and fill in houses. And generally stay away from plain shapes, such as cubes and triangles. When building pay attention to organic elements, such as hanging flags and cloths that in real life would probably catch the wind. (In other words if you make a flag don't make it a rectangle, make is wavy like the wind had an influence on it). Incorporate organic arches into your build, and stay away from straight lines and diagonals. Imagine what a house built back then would look like. Would it have overhangs on the roof? Would the windows be sunken into the walls? Would the second floor jut out or not? Would the roof be a perfect triangle? (Probably not, try different roof styles. Maybe make a plateau type roof, or something different).

I have heard that some people even grief their own builds after completing them, and then fix the damages in a different style than beforehand. It makes the build look more authentic and aged.

3) Use the terrain to your advantage! It is usually harder to build on uneven ground, but it allows for a more dynamic build.

Also, if you have the time, you should watch this. It is a good outside resource that might teach you something you didn't know before. Also this is a good example of what a dynamic city street can look like. Imagine if the terrain were uneven!


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PostSubject: Re: Guide to Rise Building   Fri Aug 17, 2012 2:30 am

Lower Class Houses


Materials Used

The lower class houses aren't going to be glamorous to say the least. The most they will consist of will be wood (limited to regular forest wood, in some cases pine can be utilized), thatch (when Spyware adds this to the texture pack - for now use wood as the roof...or sponge which will be the future thatch), and bits of cobblestone and mossy cobblestone. (You can try to use different shades of planks to make some parts of the house look aged, more dynamic, ect.)

Size / Look

As for the size, I would say use your judgement. The lower class houses aren't big, but don't make them claustrophobically small. Also, I would limit them to 1 floor, with the roof/attic serving as the upstairs section. Basements are optional.

The exterior should look aged; as stated previously during this guide, different holes and repairs in the walls and house would look nice and give it a lower class feel. Don't use too many colors, make it look plain.

Interior wise keep it simple, most lower class citizens will only use what they need on the inside. A cauldron, a place to sit, storage, and a place to rest will suffice. To decorate further you can use plain wool (using black and grey wool to show age), a dried plant or two, or rarely a painting. Something along the lines of a family heirloom. Also don't leave a lot of space left over inside, I would think that farmers and working lower class citizens would want to use the space they have to the max.

You can look at my farm houses (which need a bit of editting) and this for inspiration. (Ignore the interior in that build which for me seems too tight and claustrophobic)

Lower Class houses will be scattered all over the Rise, many will be found outside the walls, or right near the entrance. There are also some that can be more downtown.

Middle Class Houses


Materials Used

These houses will a step up from what lower class houses are. These houses will also use mainly wood, but no longer thatch. Instead wool can be humbly introduced (but not overused!). Also more cobblestone and mossy cobblestone may be present.

Look / Feel

I have decided that out of all the house types, the middle class will have the greatest variety of house types. So go nuts. Some aging can be present which can be shown by using brick or darker tones of wood. Also middle class houses can either be joined together to form alleys, or they can rest on their lonesome. It's up to you.

The interior will also be a step up. You should probably introduce some bookcases in some middle class houses, and more paintings can be used. (But not too many.) The whole interior should look nicer when compared to lower class houses. So make a difference!

Middle class houses will be primarly found in the industry district, but overall they can also be found all over the Rise. (Inside walls.)


Mansions and Upper Class


Materials Used

These houses will be where the wealthiest of citizens will live in. The main materials like always will be wood (Forest wood (mainly), Birch and Pine (rarely)), cobblestone and mossy cobblestone. However at this point wool can be introduced completely, as well as brick, and regular stone, which can be used for detailing.

Look / Feel

Found in the Mansion / Upper Class district these houses will no longer be connected to eachother like most middle class houses and some lower class houses. They will have their own land which can be used for beer and wine making, (when custom mod is made) trees, and other decorations. A "fence" / wall can also be implemented to gate off the land. The outside, even though the house is for upper class should show age, which can be done by different darker colors of wood, and brick.

The house itself can be quite large (if you can furnish the inside effectively), with about 2 stories and a roof.

In this interior you will have the most freedom; you can now add more piantings (but don't overuse them), bookshelves, and various colors of wool. However most Rise residents like to use blue and white colors to be patriotic.

From far away you should be able to tell the different between a mansion and a middle class building, so be creative and experiment!

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Last edited by Avver on Fri Aug 17, 2012 5:00 pm; edited 5 times in total
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PostSubject: Re: Guide to Rise Building   Fri Aug 17, 2012 2:31 am

Interior

What does a good interior look like? Well the interiors of buildings are what really show us what conditions the people live in, or what the building's purpose even is. The exterior may be amazing, but without an interior, the whole image is lost.

One shred of advice in this discipline, know your context. If you're doing the interior of a lower class house, the inside isn't going to be luxurous and colorful. Keep it simple. If you are working on a upper class house, or the house of a merchant, make the inside less plain than usual. Maybe the resident is a scholar, add books!

Stay away from just lining everything around the room, and then making a square of open space in the middle. Live a little! A good example of interior that I was pleased with was Zoshua's hunting lodge. The space is used well.

-To be continued

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